Resident Evil Village doesn't shy away from letting the player completely break the game and because of this, it stands firmly as the most fun entry since Resident Evil 5. A few well-placed shots from your grenade launcher should wrap that fight up rather easily. What about the horrific encounter with Lady Dimitrescu? No sweat. Remember those obnoxious daughters early on in the castle? Well, now you can make quick work of them with one bullet from your M1851 Wolfsbane. All collectibles, weapons, upgrades, and resources carry over between runs, giving you this ever-increasing sense of power. While the Challenges certainly provide plenty of reasons to replay Resident Evil Village, the biggest hook for me was the robust options for New Game+. What makes the replayability of Resident Evil Village so incredible?
Resident Evil 6 doubled-down on RE5's action-focused double-down and ultimately ending up disappointing many long-time fans, leading to the much-needed refresh that came with Resident Evil 7. With fully upgradable weapons, a universal character inventory, amazing co-op, and collectible treasure, Resident Evil 5 quickly became one of my most played games of all time, despite my complaints regarding its genuinely dumb storytelling and character building. While this was absolutely a big criticism for some, Resident Evil 5 set the new gold standard for replayability in the series.
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Understanding the overwhelming praise the series received for its shift to more action-oriented gameplay, Resident Evil 5 doubled down on wild, Michael Bay-esque action sequences and almost completely abandoned any shred of its survival-horror roots.
The massive success of Resident Evil 4 certainly went to the heads of the team with the releases of Resident Evil 5 and 6. This post-game content had a unique collection of unlocks, which offered even more replayability for folks who just wanted any excuse to keep playing. In Battle Game, players chose from one of five characters and completed a series of timed, arcade-influenced challenges.
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However, with the release of Code Veronica on Dreamcast, fans who completed this entry were treated to the first bonus game mode the series had seen. As this entry drastically ramped up your firepower from the get-go, rad additions like Regina's outfit from Dino Crisis served as powerful incentives to chase the higher completion rankings. With the release of Resident Evil 3, Capcom shifted the focus from weapon unlocks to a host of bonus costumes for Jill Valentine. Then there was the absolutely ridiculous Tofu Scenario, which tasked players with running through the streets of Racoon City as a giant brick of tofu. Resident Evil 2 retained the unlimited rocket launcher unlock, but also introduced a suite of additional post-game bonuses like the gatling gun. With more eyes and attention on every subsequent release, the team at Capcom seemed hellbent on ramping up the rewards with every sequel. it was like the game was rewarding you for getting through the sometimes horrifying main game by adding some fun. Fans like myself adored these silly alternative ways of re-experiencing games that were inherently designed to be stressful and horrifying. This ingenious balance of fear and fun would be part of the reason why Resident Evil became one of the most beloved horror franchises.